Issue 11 Six games examined this quarter 1,340 frames taken · 62 kept
Screenshot Quarterly mark Screenshot Quarterly Games, framed

Most reviews describe how a game plays. This one describes what it is willing to show you, and how hard it makes you work to see it.

Somebody composing a frame in a game's photo mode on a large monitor, with a printed contact sheet of game frames and a loupe on the desk
Lead review · Issue 11

Causeway Has The Best Photo Mode Of The Year And Almost No Reason To Use It

Twelve exposure controls, a proper focal length slider, and a world so evenly lit that nine hundred frames produced eleven worth keeping. The tools are not the problem here, and that is the interesting part.

901 frames taken 11 kept Photo mode 9/10 World 4/10
What this quarterly does

Four things measured in every game, none of them about how it plays

A photo mode is a claim a game makes about its own images. This publication tests that claim by taking a great many frames and counting how few survive.

01

Kept ratio

Frames taken against frames worth keeping a week later. The single most revealing figure and almost never flattering.

02

Control depth

Focal length, aperture, exposure, time of day, roll. What is adjustable, what is fixed, and what is merely a filter.

03

What the world gives

Light that changes, weather that arrives, terrain that separates into planes. Tools cannot invent any of it.

04

Cost of looking

Whether stopping to compose a frame costs you the game — a paused clock, a lost fight, a reloaded save.

This issue

Six games, examined at length

Full index
A lone traveller in a long coat on a wet stone causeway under a vast pale sky with a distant cathedral silhouette
Exploration · 901 frames

Causeway

An exceptional photo mode attached to a world with one lighting condition. The review argues that the flattest hour of the day has been applied to an entire continent.

Kept 1.2%Tools 9/10World 4/10
Interior of a derelict glasshouse with broken panels overhead and a single shaft of light striking one intact rose
Adventure · 214 frames

Glasshouse Rose

No photo mode at all, and the highest kept ratio in the issue. A game composed so deliberately that the default camera is already the best available position.

Kept 10.3%Tools 1/10World 9/10
Aerial view of a mountain switchback road at dusk with a single vehicle's headlights on one of the bends
Driving · 388 frames

Switchback Pass

A racing game with a replay camera nobody talks about and a photo mode that cannot be opened mid-race. The best frames here were all taken by somebody who had already lost.

Kept 4.1%Tools 6/10World 8/10
Close view of a weathered stone statue's face half consumed by moss with a ruined temple dissolving into soft light behind
Archaeology · 267 frames

Moss And Marble

The only game this quarter with a genuine long lens, and it changes everything. Twelve pages of this issue are effectively about what 135mm does to a ruin.

Kept 7.9%Tools 8/10World 7/10
05

Ninth Precinct

A detective game where every alley is lit like a photograph already, and the photo mode's only real contribution is being allowed to lower the camera to puddle height.

156 frames · kept 6.4%
06

Salt Line

Eighty-one square kilometres of near-featureless flat, one weather system, and the strongest argument in the issue that emptiness is a compositional resource rather than a failure.

98 frames · kept 8.2%
Frames

Two pieces built from images rather than about them

Both pieces
A vast pale salt flat under high overcast with a single dark post at the centre casting a long shadow
Essay · 6 games compared

In Defence Of The Almost Empty Frame

Six games' worth of evidence that the images which survive a week are the ones with the least in them, and that photo modes are built almost entirely for the opposite.

Six games62 kept frames examined
An overhead view of a printed contact sheet of small frames with a brass loupe, a pencil and a notebook of composition sketches
Survey · 19 games

The Golden Hour Problem

Nineteen games with a time-of-day slider, and in seventeen of them the same forty-minute window produces the best frames. What that says about the other twenty-three hours.

19 games surveyedUpdated this issue

This issue in figures

4.6per cent of frames kept

Across all six games: 1,340 frames taken during play, 62 still worth keeping a week later. The best-performing game has no photo mode at all.

Kept ratio by game

Glasshouse Rose10.3%
Salt Line8.2%
Moss And Marble7.9%
Ninth Precinct6.4%
Switchback Pass4.1%
Causeway1.2%

What we do not do

Comparison shots at different settings, hardware benchmarks, and anything that treats an image as evidence of technical achievement. A frame that only works at maximum settings is not a composition, it is a specification.

There is also no gallery here. Every image on this site is original artwork made for it, and the frames discussed in the reviews are described rather than reproduced.

Recurring finding

Games with photo mode4
Median kept, with4.1%
Games without2
Median kept, without9.3%

Two games is not a sample. It is, however, the fourth consecutive issue in which the pattern has appeared.

Next issue

Issue 12 examines five games with dynamic weather and one without, on the argument that weather is the only thing a photo mode cannot fake and the only thing that reliably rescues a flat world.

The golden hour survey will be revised again, because two of the nineteen games have since changed their lighting in a patch.